SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_ControllerDeviceEvent

Controller device event structure (event.cdevice.*)

Header File

Defined in SDL_events.h

Syntax

typedef struct SDL_ControllerDeviceEvent
{
    Uint32 type;        /**< SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, or SDL_CONTROLLERSTEAMHANDLEUPDATED */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
} SDL_ControllerDeviceEvent;

Remarks

Joysticks that are supported game controllers receive both an SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent.

SDL will send CONTROLLERDEVICEADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as game controllers.


CategoryAPI, CategoryAPIStruct, CategoryEvents


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