Create a color cursor.
Defined in SDL_mouse.h
SDL_Cursor* SDL_CreateColorCursor(SDL_Surface *surface,int hot_x,
int hot_y);
SDL_Surface * | surface | an SDL_Surface structure representing the cursor image. |
int | hot_x | the x position of the cursor hot spot. |
int | hot_y | the y position of the cursor hot spot. |
(SDL_Cursor *) Returns the new cursor on success or NULL on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.