SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_CreateRGBSurfaceFrom

Allocate a new RGB surface with existing pixel data.

Header File

Defined in SDL_surface.h

Syntax

SDL_Surface* SDL_CreateRGBSurfaceFrom(void *pixels,
                                      int width,
                                      int height,
                                      int depth,
                                      int pitch,
                                      Uint32 Rmask,
                                      Uint32 Gmask,
                                      Uint32 Bmask,
                                      Uint32 Amask);

Function Parameters

void * pixels a pointer to existing pixel data.
int width the width of the surface.
int height the height of the surface.
int depth the depth of the surface in bits.
int pitch the pitch of the surface in bytes.
Uint32 Rmask the red mask for the pixels.
Uint32 Gmask the green mask for the pixels.
Uint32 Bmask the blue mask for the pixels.
Uint32 Amask the alpha mask for the pixels.

Return Value

(SDL_Surface *) Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.

Remarks

This function operates mostly like SDL_CreateRGBSurface(), except it does not allocate memory for the pixel data, instead the caller provides an existing buffer of data for the surface to use.

No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.