Allocate a new RGB surface with a specific pixel format.
Defined in SDL_surface.h
SDL_Surface* SDL_CreateRGBSurfaceWithFormatint width, int height, int depth, Uint32 format); (Uint32 flags,
Uint32 | flags | the flags are unused and should be set to 0. |
int | width | the width of the surface. |
int | height | the height of the surface. |
int | depth | the depth of the surface in bits. |
Uint32 | format | the SDL_PixelFormatEnum for the new surface's pixel format. |
(SDL_Surface *) Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.
This function operates mostly like SDL_CreateRGBSurface(), except instead of providing pixel color masks, you provide it with a predefined format from SDL_PixelFormatEnum.
This function is available since SDL 2.0.5.