Create a 2D rendering context for a window.
Defined in SDL_render.h
SDL_Renderer * SDL_CreateRenderer(SDL_Window * window,int index, Uint32 flags);
SDL_Window * | window | the window where rendering is displayed. |
int | index | the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags. |
Uint32 | flags | 0, or one or more SDL_RendererFlags OR'd together. |
(SDL_Renderer *) Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.