Flags used when creating a rendering context
Defined in SDL_render.h
typedef enum SDL_RendererFlags
{0x00000001, /**< The renderer is a software fallback */
SDL_RENDERER_SOFTWARE = 0x00000002, /**< The renderer uses hardware
SDL_RENDERER_ACCELERATED = acceleration */
0x00000004, /**< Present is synchronized
SDL_RENDERER_PRESENTVSYNC = with the refresh rate */
0x00000008 /**< The renderer supports
SDL_RENDERER_TARGETTEXTURE = rendering to texture */
} SDL_RendererFlags;