Request a window to demand attention from the user.
Defined in SDL_video.h
int SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
SDL_Window * | window | the window to be flashed. |
SDL_FlashOperation | operation | the flash operation. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.16.