Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
Defined in SDL_audio.h
void SDL_FreeWAV(Uint8 * audio_buf);
Uint8 * | audio_buf | a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW(). |
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.
This function is available since SDL 2.0.0.