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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().


void SDL_FreeWAV(Uint8 * audio_buf);

Function Parameters

audio_buf a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()


After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.


This function is available since SDL 2.0.0.


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