Get the size of a window's underlying drawable in pixels.
Defined in SDL_video.h
void SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
int *h);
SDL_Window * | window | the window from which the drawable size should be queried. |
int * | w | a pointer to variable for storing the width in pixels, may be NULL. |
int * | h | a pointer to variable for storing the height in pixels, may be NULL. |
This returns info useful for calling glViewport().
This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI
on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED
hint.
This function is available since SDL 2.0.1.