SDL2 Wiki

(See SDL3/SDL_GL_SwapWindow for the SDL3 version.)

SDL_GL_SwapWindow

Update a window with OpenGL rendering.

Header File

Defined in SDL_video.h

Syntax

void SDL_GL_SwapWindow(SDL_Window * window);

Function Parameters

SDL_Window * window the window to change.

Remarks

This is used with double-buffered OpenGL contexts, which are the default.

On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryAPIFunction, CategoryVideo


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