Load a set of Game Controller mappings from a seekable SDL data stream.
Defined in SDL_gamecontroller.h
int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
SDL_RWops * | rw | the data stream for the mappings to be added. |
int | freerw | non-zero to close the stream after being read. |
(int) Returns the number of mappings added or -1 on error; call SDL_GetError() for more information.
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded.
If this function is called before SDL_Init, SDL will generate an SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged in at the time that SDL_Init is called.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment.
This function is available since SDL 2.0.2.