SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_GameControllerAddMappingsFromRW

Load a set of Game Controller mappings from a seekable SDL data stream.

Header File

Defined in SDL_gamecontroller.h

Syntax

int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);

Function Parameters

SDL_RWops * rw the data stream for the mappings to be added.
int freerw non-zero to close the stream after being read.

Return Value

(int) Returns the number of mappings added or -1 on error; call SDL_GetError() for more information.

Remarks

You can call this function several times, if needed, to load different database files.

If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded.

If this function is called before SDL_Init, SDL will generate an SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged in at the time that SDL_Init is called.

Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).

This function will load the text database entirely in memory before processing it, so take this into consideration if you are in a memory constrained environment.

Version

This function is available since SDL 2.0.2.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGameController


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