Return the sfSymbolsName for a given axis on a game controller on Apple platforms.
Defined in SDL_gamecontroller.h
const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
SDL_GameController * | gamecontroller | the controller to query. |
SDL_GameControllerAxis | axis | an axis on the game controller. |
(const char *) Returns the sfSymbolsName or NULL if the name can't be found.
This function is available since SDL 2.0.18.