Get the SDL joystick layer binding for a controller axis mapping.
Defined in SDL_gamecontroller.h
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
SDL_GameController * | gamecontroller | a game controller. |
SDL_GameControllerAxis | axis | an axis enum value (one of the SDL_GameControllerAxis values). |
(SDL_GameControllerButtonBind) Returns a SDL_GameControllerButtonBind describing the bind. On failure (like the given Controller axis doesn't exist on the device), its .bindType
will be SDL_CONTROLLER_BINDTYPE_NONE
.
This function is available since SDL 2.0.0.