Get the SDL joystick layer binding for a controller button mapping.
Defined in SDL_gamecontroller.h
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
SDL_GameController * | gamecontroller | a game controller. |
SDL_GameControllerButton | button | an button enum value (an SDL_GameControllerButton value). |
(SDL_GameControllerButtonBind) Returns a SDL_GameControllerButtonBind describing the bind. On failure (like the given Controller button doesn't exist on the device), its .bindType
will be SDL_CONTROLLER_BINDTYPE_NONE
.
This function is available since SDL 2.0.0.