Get the Steam Input handle of an opened controller, if available.
Defined in SDL_gamecontroller.h
Uint64 SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller);
SDL_GameController * | gamecontroller | the game controller object to query. |
(Uint64) Returns the gamepad handle, or 0 if unavailable.
Returns an InputHandle_t for the controller that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
This function is available since SDL 2.30.0.