SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Get the Steam Input handle of an opened controller, if available.


Uint64 SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller);

Function Parameters

gamecontroller the game controller object to query.

Return Value

Returns the gamepad handle, or 0 if unavailable.


Returns an InputHandle_t for the controller that can be used with Steam Input API:


This function is available since SDL 2.30.0.


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