Convert from an SDL_GameControllerAxis enum to a string.
Defined in SDL_gamecontroller.h
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
SDL_GameControllerAxis | axis | an enum value for a given SDL_GameControllerAxis. |
(const char *) Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_GameController mapping strings.
The caller should not SDL_free() the returned string.
This function is available since SDL 2.0.0.