Convert from an SDL_GameControllerButton enum to a string.
Defined in SDL_gamecontroller.h
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
SDL_GameControllerButton | button | an enum value for a given SDL_GameControllerButton. |
(const char *) Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_GameController mapping strings.
The caller should not SDL_free() the returned string.
This function is available since SDL 2.0.0.