Open a game controller for use.
Defined in SDL_gamecontroller.h
int joystick_index); SDL_GameController* SDL_GameControllerOpen(
int | joystick_index | the device_index of a device, up to SDL_NumJoysticks(). |
(SDL_GameController *) Returns a gamecontroller identifier or NULL if an error occurred; call SDL_GetError() for more information.
joystick_index
is the same as the device_index
passed to SDL_JoystickOpen().
The index passed as an argument refers to the N'th game controller on the system. This index is not the value which will identify this controller in future controller events. The joystick's instance id (SDL_JoystickID) will be used there instead.
This function is available since SDL 2.0.0.