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SDL_GameControllerPath

Get the implementation-dependent path for an opened game controller.

Header File

Defined in SDL_gamecontroller.h

Syntax

const char* SDL_GameControllerPath(SDL_GameController *gamecontroller);

Function Parameters

SDL_GameController * gamecontroller a game controller identifier previously returned by SDL_GameControllerOpen().

Return Value

(const char *) Returns the implementation dependent path for the game controller, or NULL if there is no path or the identifier passed is invalid.

Remarks

This is the same path as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.

Version

This function is available since SDL 2.24.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGameController


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