Get the opacity of a window.
Defined in SDL_video.h
int SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
SDL_Window * | window | the window to get the current opacity value from. |
float * | out_opacity | the float filled in (0.0f - transparent, 1.0f - opaque). |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
If transparency isn't supported on this platform, opacity will be reported as 1.0f without error.
The parameter opacity
is ignored if it is NULL.
This function also returns -1 if an invalid window was provided.
This function is available since SDL 2.0.5.