A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Defined in SDL_hints.h
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
This variable can be set to the following values:
By default SDL tries to make a best guess for each platform whether to use acceleration or not.