A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Defined in <SDL3/SDL_hints.h>
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values:
This hint should be set before calling SDL_GetWindowSurface()
This hint is available since SDL 3.0.0.