Destroy a haptic effect on the device.
Defined in SDL_haptic.h
void SDL_HapticDestroyEffect(SDL_Haptic * haptic,
int effect);
SDL_Haptic * | haptic | the SDL_Haptic device to destroy the effect on. |
int | effect | the ID of the haptic effect to destroy. |
This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.
This function is available since SDL 2.0.0.