Calculate the intersection of two rectangles with float precision.
Defined in SDL_rect.h
const SDL_FRect * A,
SDL_bool SDL_IntersectFRect(const SDL_FRect * B,
SDL_FRect * result);
const SDL_FRect * | A | an SDL_FRect structure representing the first rectangle. |
const SDL_FRect * | B | an SDL_FRect structure representing the second rectangle. |
SDL_FRect * | result | an SDL_FRect structure filled in with the intersection of rectangles A and B . |
(SDL_bool) Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
If result
is NULL then this function will return SDL_FALSE.
This function is available since SDL 2.0.22.