Calculate the intersection of two rectangles.
Defined in SDL_rect.h
const SDL_Rect * A,
SDL_bool SDL_IntersectRect(const SDL_Rect * B,
SDL_Rect * result);
const SDL_Rect * | A | an SDL_Rect structure representing the first rectangle. |
const SDL_Rect * | B | an SDL_Rect structure representing the second rectangle. |
SDL_Rect * | result | an SDL_Rect structure filled in with the intersection of rectangles A and B . |
(SDL_bool) Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
If result
is NULL then this function will return SDL_FALSE.
This function is available since SDL 2.0.0.