Set values on an opened, virtual-joystick's button.
int SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
|joystick||the virtual joystick on which to set state.|
|button||the specific button on the virtual joystick to set.|
|value||the new value for the specified button.|
Returns 0 on success, -1 on error.
Please note that values set here will not be applied until the next call to SDL_JoystickUpdate, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
This function is available since SDL 2.0.14.