Perform low-level surface blitting only.
Defined in SDL_surface.h
int SDL_LowerBlit
(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect);
SDL_Surface * | src | the SDL_Surface structure to be copied from. |
SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
SDL_Rect * | dstrect | the SDL_Rect structure representing the rectangle that is copied into. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This is a semi-private blit function and it performs low-level surface blitting, assuming the input rectangles have already been clipped.
Unless you know what you're doing, you should be using SDL_BlitSurface() instead.
This function is available since SDL 2.0.0.