This function is a legacy means of mixing audio.
Defined in SDL_audio.h
void SDL_MixAudio(Uint8 * dst, const Uint8 * src,
Uint32 len, int volume);| Uint8 * | dst | the destination for the mixed audio. |
| const Uint8 * | src | the source audio buffer to be mixed. |
| Uint32 | len | the length of the audio buffer in bytes. |
| int | volume | ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume. |
This function is equivalent to calling...
SDL_MixAudioFormat(dst, src, format, len, volume);...where format is the obtained format of the audio device from the legacy SDL_OpenAudio() function.
This function is available since SDL 2.0.0.