This function is a legacy means of mixing audio.
Defined in SDL_audio.h
void SDL_MixAudio(Uint8 * dst, const Uint8 * src,
int volume); Uint32 len,
Uint8 * | dst | the destination for the mixed audio. |
const Uint8 * | src | the source audio buffer to be mixed. |
Uint32 | len | the length of the audio buffer in bytes. |
int | volume | ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume. |
This function is equivalent to calling...
SDL_MixAudioFormat(dst, src, format, len, volume);
...where format
is the obtained format of the audio device from the legacy SDL_OpenAudio() function.
This function is available since SDL 2.0.0.