Mix audio data in a specified format.
void SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,int volume); Uint32 len,
|dst||the destination for the mixed audio|
|src||the source audio buffer to be mixed|
|format||the SDL_AudioFormat structure representing the desired audio format|
|len||the length of the audio buffer in bytes|
|volume||ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume|
This takes an audio buffer
len bytes of
format data and mixes it into
dst, performing addition, volume adjustment, and overflow clipping. The buffer pointed to by
dst must also be
len bytes of
This is provided for convenience -- you can mix your own audio data.
Do not use this function for mixing together more than two streams of sample data. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it).
It is a common misconception that this function is required to write audio data to an output stream in an audio callback. While you can do that, SDL_MixAudioFormat() is really only needed when you're mixing a single audio stream with a volume adjustment.
This function is available since SDL 2.0.0.