SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_PauseAudio

This function is a legacy means of pausing the audio device.

Header File

Defined in SDL_audio.h

Syntax

void SDL_PauseAudio(int pause_on);

Function Parameters

int pause_on non-zero to pause, 0 to unpause.

Remarks

New programs might want to use SDL_PauseAudioDevice() instead. This function is equivalent to calling...

SDL_PauseAudioDevice(1, pause_on);

...and is only useful if you used the legacy SDL_OpenAudio() function.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.