Query the attributes of a texture.
Defined in SDL_render.h
int SDL_QueryTexture(SDL_Texture * texture,
int *access,
Uint32 * format, int *w, int *h);
SDL_Texture * | texture | the texture to query. |
Uint32 * | format | a pointer filled in with the raw format of the texture; the actual format may differ, but pixel transfers will use this format (one of the SDL_PixelFormatEnum values). This argument can be NULL if you don't need this information. |
int * | access | a pointer filled in with the actual access to the texture (one of the SDL_TextureAccess values). This argument can be NULL if you don't need this information. |
int * | w | a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. |
int * | h | a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.