SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Create a texture for a rendering context.


SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer,
                                Uint32 format,
                                int access, int w,
                                int h);

Function Parameters

renderer the rendering context
format one of the enumerated values in SDL_PixelFormatEnum
access one of the enumerated values in SDL_TextureAccess
w the width of the texture in pixels
h the height of the texture in pixels

Return Value

Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.


You can set the texture scaling method by setting SDL_HINT_RENDER_SCALE_QUALITY before creating the texture.


This function is available since SDL 2.0.0.


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