Create a texture for a rendering context.
SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format,int access, int w, int h);
|renderer||the rendering context|
|format||one of the enumerated values in SDL_PixelFormatEnum|
|access||one of the enumerated values in SDL_TextureAccess|
|w||the width of the texture in pixels|
|h||the height of the texture in pixels|
Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.
You can set the texture scaling method by setting
SDL_HINT_RENDER_SCALE_QUALITY before creating the texture.
This function is available since SDL 2.0.0.