Clear the current rendering target with the drawing color.
Defined in SDL_render.h
int SDL_RenderClear(SDL_Renderer * renderer);
SDL_Renderer * | renderer | the rendering context. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function clears the entire rendering target, ignoring the viewport and the clip rectangle.
This function is available since SDL 2.0.0.