Set the color used for drawing operations (Rect, Line and Clear).
Defined in SDL_render.h
int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
SDL_Renderer * | renderer | the rendering context. |
Uint8 | r | the red value used to draw on the rendering target. |
Uint8 | g | the green value used to draw on the rendering target. |
Uint8 | b | the blue value used to draw on the rendering target. |
Uint8 | a | the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
This function is available since SDL 2.0.0.