Set the blend mode used for drawing operations (Fill and Line).
Defined in SDL_render.h
int SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
SDL_BlendMode blendMode);
SDL_Renderer * | renderer | the rendering context. |
SDL_BlendMode | blendMode | the SDL_BlendMode to use for blending. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
If the blend mode is not supported, the closest supported mode is chosen.
This function is available since SDL 2.0.0.