Get the blend mode used for drawing operations.
Defined in SDL_render.h
int SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
SDL_BlendMode *blendMode);
SDL_Renderer * | renderer | the rendering context. |
SDL_BlendMode * | blendMode | a pointer filled in with the current SDL_BlendMode. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.