Get the blend mode used for drawing operations.
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode);
renderer | the rendering context |
blendMode | a pointer filled in with the current SDL_BlendMode |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.