Set the blend mode used for drawing operations (Fill and Line).
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode);
SDL_Renderer * | renderer | the rendering context. |
SDL_BlendMode | blendMode | the SDL_BlendMode to use for blending. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If the blend mode is not supported, the closest supported mode is chosen.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.