Draw some number of rectangles on the current rendering target.
Defined in SDL_render.h
int SDL_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect * rects,
int count);
SDL_Renderer * | renderer | the rendering context. |
const SDL_Rect * | rects | an array of SDL_Rect structures representing the rectangles to be drawn. |
int | count | the number of rectangles. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.