Draw a series of connected lines on the current rendering target.
int SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count);
|renderer||the rendering context|
|points||an array of SDL_Point structures representing points along the lines|
|count||the number of points, drawing count-1 lines|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.