Draw a line on the current rendering target.
Defined in SDL_render.h
int SDL_RenderDrawLine(SDL_Renderer * renderer,
int x1, int y1, int x2, int y2);
SDL_Renderer * | renderer | the rendering context. |
int | x1 | the x coordinate of the start point. |
int | y1 | the y coordinate of the start point. |
int | x2 | the x coordinate of the end point. |
int | y2 | the y coordinate of the end point. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
SDL_RenderDrawLine() draws the line to include both end points. If you want to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
This function is available since SDL 2.0.0.