Draw a rectangle on the current rendering target.
Defined in SDL_render.h
int SDL_RenderDrawRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
SDL_Renderer * | renderer | the rendering context. |
const SDL_Rect * | rect | an SDL_Rect structure representing the rectangle to draw, or NULL to outline the entire rendering target. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.