Draw a point on the current rendering target.
Defined in SDL_render.h
int SDL_RenderDrawPoint(SDL_Renderer * renderer,
int x, int y);
SDL_Renderer * | renderer | the rendering context. |
int | x | the x coordinate of the point. |
int | y | the y coordinate of the point. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, use SDL_RenderDrawPoints() instead.
This function is available since SDL 2.0.0.