Draw multiple points on the current rendering target.
Defined in SDL_render.h
int SDL_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points,
int count);
SDL_Renderer * | renderer | the rendering context. |
const SDL_Point * | points | an array of SDL_Point structures that represent the points to draw. |
int | count | the number of points to draw. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.