SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetRenderDrawColor

Set the color used for drawing operations.

Header File

Defined in SDL_render.h, but apps should use #include <SDL3/SDL.h>

Syntax

int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

Function Parameters

renderer the rendering context
r the red value used to draw on the rendering target
g the green value used to draw on the rendering target
b the blue value used to draw on the rendering target
a the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

Version

This function is available since SDL 3.0.0.

Code Examples

SDL_Renderer *renderer;
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);

SDL_FRect rectangle;
rectangle.x =  0.f;
rectangle.y =  0.f;
rectangle.w = 50.f;
rectangle.h = 50.f;

SDL_RenderFillRect(renderer, &rectangle);

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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