Set the color used for drawing operations (Rect, Line and Clear).
Defined in <SDL3/SDL_render.h>
float r, float g, float b, float a); SDL_bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer,
SDL_Renderer * | renderer | the rendering context. |
float | r | the red value used to draw on the rendering target. |
float | g | the green value used to draw on the rendering target. |
float | b | the blue value used to draw on the rendering target. |
float | a | the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used. |
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
This function is available since SDL 3.0.0.