Set the color used for drawing operations (Rect, Line and Clear).
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);
SDL_Renderer * | renderer | the rendering context. |
float | r | the red value used to draw on the rendering target. |
float | g | the green value used to draw on the rendering target. |
float | b | the blue value used to draw on the rendering target. |
float | a | the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
You may only call this function from the main thread.
This function is available since SDL 3.1.3.