Get the color used for drawing operations (Rect, Line and Clear).
Defined in <SDL3/SDL_render.h>
bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a);
SDL_Renderer * | renderer | the rendering context. |
float * | r | a pointer filled in with the red value used to draw on the rendering target. |
float * | g | a pointer filled in with the green value used to draw on the rendering target. |
float * | b | a pointer filled in with the blue value used to draw on the rendering target. |
float * | a | a pointer filled in with the alpha value used to draw on the rendering target. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.0.0.