Get the color used for drawing operations (Rect, Line and Clear).
Defined in <SDL3/SDL_render.h>
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
SDL_Renderer * | renderer | the rendering context. |
Uint8 * | r | a pointer filled in with the red value used to draw on the rendering target. |
Uint8 * | g | a pointer filled in with the green value used to draw on the rendering target. |
Uint8 * | b | a pointer filled in with the blue value used to draw on the rendering target. |
Uint8 * | a | a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.