Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
Defined in SDL_render.h
int SDL_RenderCopyExF(SDL_Renderer * renderer,
SDL_Texture * texture,const SDL_Rect * srcrect,
const SDL_FRect * dstrect,
const double angle,
const SDL_FPoint *center,
const SDL_RendererFlip flip);
SDL_Renderer * | renderer | The renderer which should copy parts of a texture. |
SDL_Texture * | texture | The source texture. |
const SDL_Rect * | srcrect | A pointer to the source rectangle, or NULL for the entire texture. |
const SDL_FRect * | dstrect | A pointer to the destination rectangle, or NULL for the entire rendering target. |
const double | angle | An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction. |
const SDL_FPoint * | center | A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
const SDL_RendererFlip | flip | An SDL_RendererFlip value stating which flipping actions should be performed on the texture. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.