Copy a portion of the texture to the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderCopyF(SDL_Renderer * renderer,
SDL_Texture * texture,const SDL_Rect * srcrect,
const SDL_FRect * dstrect);
SDL_Renderer * | renderer | The renderer which should copy parts of a texture. |
SDL_Texture * | texture | The source texture. |
const SDL_Rect * | srcrect | A pointer to the source rectangle, or NULL for the entire texture. |
const SDL_FRect * | dstrect | A pointer to the destination rectangle, or NULL for the entire rendering target. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.